Grounded releases December Content Update, improves Pond, saves, and more
Grounded is an open-world survival game from Obsidian Entertainment that sets itself apart by making the players very small, and after making everything else feel very big. The game is currently in early access, which means it receives abiding updates and patches to improve the feel before launch. The 0.5.0 December Content Update is the latest to be released, rolling out to all Grounded players today afterward being tested in a Public Test run first. While this update isn't every bit big as the November Content Update, or Pond Update, 0.5.0 even so adds some awesome new features and makes skilful changes in all the right places.
At that place'due south also a new Developer Vlog that goes over some of these changes, which you lot tin watch below:
The biggest new features in the Dec Content Update are really further improvements to the Pond, which was completely overhauled in final month's massive update. At that place's too support for several more than languages, which is always fantastic to meet, and will brand the game accessible to fifty-fifty more players. Finally, Grounded is redoing the style that save files work to make them more reliable, easier to manage, and faster to back up.
Grounded has already crossed five million unique players since its debut into early on access, and looks poised to be one of the All-time Survival Games around. To get the nearly out of the game, ensure no angry insect can ever sneak up on you, and that you tin can stay in bear on with friends while playing co-op, invest in ane of the Best Headsets for Xbox Series 10|South for a premium audio feel. Grounded is fully optimized for the Xbox Series X and Xbox Serial Due south with improved visuals, functioning, and load speeds.
The full changelog for the 0.v.0 Dec Content Update for Grounded includes:
New features
Pond revamp
- The Pond and Pond Lab have been revamped with additional puzzles, gameplay, and secrets to find
- New underwater caves to find and explore
- New Pond Lab outposts
- New Resources: Algae, Musculus Sprouts
- New SCA.Bs to collect
Crafting content
- Fin Flops+
- Diving Lantern+
- All smoothies now take a + version to unlock
Language translations
- Russian, Smoothen, Korean, Chinese, and Brazilian Portuguese localization added
Salve organisation revamp
- The save system for Xbox and Windows Store platforms has been refactored to be more robust and lightweight
- New saves going frontwards should be more reliable when it comes to saving thespian data and properly uploading information technology to the deject
- The game will no longer demand to practice long cloud sync each time you kicking information technology
- Syncing between consoles should be more reliable
- This will require a ane time save conversion step after logging in to catechumen any older saves to use the new organisation
Changes & tuning
Movement
- The player tin can jump out of the water at any location instead of just the edges
Combat
- Spear weapons tin now be thrown in water
- The Koi Fish can consume creatures (and y'all!)
- 2 handed weapons now bargain slightly more than damage
- Water Boatmen now abscond at a slower speed and have less HP
- Tadpoles flee at a slower speed
- Adjusting Dazzling Riposte; at present reduces enemy defence force afterward perfect cake instead of reducing enemy assail
- Timing in between creature attacks is at present random instead of it e'er existence the same fixed corporeality of time
- Stamina regen is now reduced while you're actively holding block
- The blocked harm percentage is now based on weapon type instead of ever being 75%
Interface
- There is now a game option to display the distance over player nameplates to see how far they are
Earth
- New caves to explore in the pond
- The Koi tin can now push pond foliage out of its fashion
- Juice Droplets despawn after 3 days, assuasive new ones to driblet out of the straws in case a spawned drib somehow got lost
- Eelgrass now respawns over time
- Holiday lights added to the business firm
- Improved lighting in the Pond / Pond lab
- Additional pond and pond lab prepare dressing
Buildings
- Some structures such every bit Foundations, Scaffolds, and Walls, at present align to the ground from their corners instead of their center
- Some other buildings such every bit the Jerky Rack, Zipline Anchor, and Dew Catcher, at present sit down on their legs instead of on their center point just
- Tweaked the order of some buildings in the radial
- The Squared Roof Corner will at present cake wall crenellations below it
Crafting
- The recipe for decoy bait has been adapted
Audio
- Audio improvements for drowning
Bug fixes
Top customs issues
- Grid-snapping non-structural buildings on meridian of existing structures now piece of work correctly
- Hugger-mugger blueprints can at present be canceled, either by looking at them or with Cancel Nearby Blueprints in the Game Preview Debug bill of fare
- Fixed event where dying in the depths would place your haversack at the starting spawn ravine
- Clients will no longer experience twitchy movement when moving on large structures
- Instances of "lame" were replaced or removed
Game
- Buildings can no longer be briefly placed on canceled buildings
- Buildings can't be congenital on blimp insects
- Buildings tin't be built on other players' unplaced buildings
- Floating structures volition terminate bobbing if connected to solid basis
- The thespian tin can no longer bound while gliding
Items / equipment / resources
- Spike Strips tin now be placed next to each other when snapped to a grid
- Hedge berries will now float correctly inside the pond lab, should you somehow manage to get one at that place
- Signs no longer flicker when they are being placed on walls
- Signs tin now exist optionally snapped to the grid
- Buoyant markers at present float properly on the water'due south surface
- Decoy Bait now properly behaves equally a lure for both swimming and non-swimming creatures
- Diving Bell Spider Chunks are now properly marked as a tier 2 cloth
- Decoy Bait no longer causes non-swimming creatures to bladder in wacky ways
- Fixed random crashes with Grass Plank Storage and Weed Log Storage buildings
- Chair interaction not working for edifice or recycling has been stock-still
Earth
Swimming bubbles should pop before poking out of the surface Koi collision amend matches its animations to prevent the player from clipping into the model every bit much
Microscopic survival
Grounded
It's a big(ger) world out there.
Obsidian Entertainment makes its exclusive debut on Xbox One and PC with Grounded, a unique survival experience that literally makes all of your issues much, much bigger. Join your friends as you're shrunk downwardly to the size of an pismire and are forced to survive in a dangerous backyard.
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Source: https://www.windowscentral.com/grounded-december-content-update
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